Interruptions are invitations for change; they have
the potential to carry valuable information that can enable people
to successfully coordinate activities in highly dynamic, real-world
environments. This coordination responsibility is common in many
different types of work domains, so interruptions have the potential
for a large positive impact on work success. Many organizations,
therefore, purposefully introduce technologies into their workplace
that deliver dynamic information and increase the frequency of
interruptions. They hypothesize that increasing interruption frequency
can increase the volume of useful information available about
dynamic activities and consequently improve people's coordination
performance.
Realizing this potential improvement in performance, however,
has shown to be extremely difficult. The utility of the information
carried by interruptions is relative to whether it is relevant
to the dynamically changing work focus. As a result, most interruptions
are not useful in practice. Powerful human-computer interaction
(HCI) design techniques are required to realize the potential
performance gains and enable people to easily get the information
they need and ignore the information they do not. One difficult
design aspect is that although people have some powerful innate
talents for multitasking, their attention is vulnerable to distraction
in many subtle ways. This can make it difficult for them to find
what is important within large volumes of the unimportant.
Literature about human interruption
addresses this design problem from the following different perspectives:
(1) psychology of human interruption; (2) technologies for improving
the quality of interruption generation; (3) HCI methods for brokering
interruptions; (4) the effects of interruptions in work settings;
and (5) case studies describing the results of introducing technologies
into the workplace in an attempt to improve coordination performance.
Daniel C. McFarlane, Lockheed Martin Advanced Technology Laboratories,
April 4, 2005 |